

Use of this online educational game is appropriate for teachers who are looking to integrate technology and would widely reflects that of NETS*T Standard 2. Design and Develop Digital Age Learning Experiences and Assessments. By doing so teachers are able to increase learning opportunities by providing students with contemporary tools that help develop knowledge, skills, and attitudes (NETS*T website). I felt that "Spelling Practice with Dolce Sight Words" is a great tool for the younger primary grades to use as spelling practice at home or in the classroom. This game, as well as many other online educational games, can be played after students complete assignments. It allows for the students to continue with the learning process even during free time. Teachers can also use this game as an interactive technology activity with the whole class. By turning it into a timed game of who can spell the most words, students are motivated to progress each time they play.
After my experience with constructing a rubric for this particular online educational game, I felt students should be provided with different means of monitoring their progress. In the future, because this game does not provide any real form of feedback,I would provide my students with a monitor sheet that allows them to keep track of their progress (Ex: Number of words spelled per game session). I felt that when incorporating technology, students should still be able to monitor how well they are progressing and teachers still need to be able to assess the performance of the student.
Overall, this assignment has emphasized the importance of ensuring the appropriateness of online educational games. Like many other teaching tools, it is essential that teachers provide appropriate material for their students, but at the same time keep up with different technology trends. Incorporating online educational games is beneficial for students, parents, and teachers and provides appropriate "educational fun".
After my experience with constructing a rubric for this particular online educational game, I felt students should be provided with different means of monitoring their progress. In the future, because this game does not provide any real form of feedback,I would provide my students with a monitor sheet that allows them to keep track of their progress (Ex: Number of words spelled per game session). I felt that when incorporating technology, students should still be able to monitor how well they are progressing and teachers still need to be able to assess the performance of the student.
Overall, this assignment has emphasized the importance of ensuring the appropriateness of online educational games. Like many other teaching tools, it is essential that teachers provide appropriate material for their students, but at the same time keep up with different technology trends. Incorporating online educational games is beneficial for students, parents, and teachers and provides appropriate "educational fun".
References
Abcya.com(2012). Spelling Practice Dolch Sight Words .
Retrieved March 1, 2012, from abcya.com website: http://www.abcya.com/dolch_sight_word_spelling.htm
Retrieved March 1, 2012, from abcya.com website: http://www.abcya.com/dolch_sight_word_spelling.htm
International Society for Technology in Education.
(2008). NETS*T Advanced Digital Age.
Retrieved February 20, 2012, from ISTE website: http://www.iste.org/standards.aspx.
Retrieved February 20, 2012, from ISTE website: http://www.iste.org/standards.aspx.
Hi:
ReplyDeleteUse your formatting tools to create one font for the entire essay.
-j-